Chapter 1: The Lakening

Special Features

Lore and ARAC

Zone Play and Mobility


Race Changes

Character Changes


Other Balance Changes

  • Safehold trainers increased to R5.

  • SDR vendors sell white gear.

  • Added scaling to hit chance formula; hit rate is no longer all or nothing.

  • Boon strength now determined by votary rank instead of offering rank.

  • Castable enchants are stripped anytime they leave inventory.

  • Hitpoint suffix enchant buffed across all tiers, Ymir/Thurin add +100/+125 health.


Quality of Life

  • Magic items are automatically identified when picked up.

  • Items can be deleted from inventory for full gold value. Deleting prevented when inventory gold cap of 10 million would be exceeded. Gold can't be deleted.

  • All concs are perfect concs and duration has been increased to 3 hours to match castable buffs.

  • Every TOL draws a flat maintenance rate of 3 million gold per week regardless of rank. Other buildings and assets no longer draw maintenance.

  • You can no longer be taxed by the R8 in your realm.

  • Maintenance is drawn at the next server reboot after your weekly scheduled maintenance time. Tree decay time is sped up, if maintenance is missed the next maintenance will run in 1 day instead of in 1 week.

  • TOL can slot banker, sage, alchemist, and siege engineer in addition to runemaster.

  • TOL granted 2-4 extra hireling slots depending on rank.

  • All runegate portals are active at all times - no Traveler discipline needed.

  • Stance changes no longer require combat.

  • Anyone in nation can take boons.

  • Resources automatically stack.

  • ./printstats ./printresists ./printskills ./printpowers

  • All new characters start at level 10 with an outstanding flimsy weapon of ruin. A conc pot and 1,000 gold training gold are received after promotion.

  • Peace realm mobs (newbie island) no longer drop gold or items. Gold added to inventory each time leveling up from level 11-20.

  • Characters with deathshroud gain +50% movespeed.

  • Sage can repair all items.

  • Global chat channel on by default.

  • Potions no longer break forms, stealth or travel stance.

  • Daily reboot at 4:00 am ET right before discipline droppers are supposed to spawn.

  • Player graves despawn after 10 minutes.

  • Player corpses that haven't released within 10 minutes are forced to release.

  • Experience scaling now takes into account party size. Overall, experience rates are higher and more intuitive, and there is no longer a penalty for non-blue mobs.

  • Arena queue for 1v1 duels added to SDR.

  • Arena participation prize added, full set of pots, bundled recalls, free repair, and 50k gold.

  • Arena disables flight after 30 seconds, disables stealth after 1 minute, doubles damage after 2 minutes, and kicks both players out if match has not concluded after 3 minutes.

  • Additional boxes are PVE flagged, cannot attack or cast on other players. Summon excluded.

  • PvP and Godly rune announcements print zone name in addition to camp name.

  • Repledging to closed trees within nation is disabled - an actual invite is needed to jump between guilds. This allows nations to control which players are in which guild.

  • Item weight capped at 12, items that weighed more than 12 now weigh 12.

  • Player inventory gold limit increased to 50 million, bank gold limit increased to 100 million, warehouse and building strongbox gold limit increased to 100 million.

  • Declining a summon gives the cooldown back.

  • Shrines can now be deleted.



Economy

  • Every TOL draws a flat maintenance rate of 3 million gold per week regardless of rank. Other buildings and assets no longer draw maintenance.

  • You can no longer be taxed by the R8 in your realm.

  • All runes can be junked for 1 Rune Shard.

  • Merchant in SDR sells Prospector for 1 Rune Shard, most other runes for 5 Rune Shards, and Godly Runes for 10 Rune Shards.

  • Merchant in SDR sells Elan stones 10 units for 1 million gold.

  • Traditional Hotzones are removed, replaced with Fat's Special Hotzone once a night.

  • No distance penalty for mine production.

  • Stat runes and craftsmen contracts are now rare global drops (1/250).

  • Glass is now an extremely rare global drop.

  • Racial guard contracts are now an extremely rare global drop.

  • Lower level mobs have a lower global drop rate than higher level mobs.

  • R8 mobs removed from the game.

  • Fate peddler sells random stat rune for 2 million gold and chance at glass for 500k.


Mines

  • Merchant in SDR sells Prospector for 1 Rune Shard.

  • No distance penalty for mine production.

  • Nation mine claim limit removed.

  • Mine owners can teleport to mines 5 minutes after they close.

  • Mines soft limit - bringing more than the target cap results in a % debuff to damage and heals.

  • Mines flex cap - you receive a buff based on the cap size and the group size of the largest enemy group in the zone. If all groups are the same size there is no buff, even if both sides are below cap.

  • Players who enter the mine radius count towards the limit for 3 minutes after they leave.

  • ./zerg command prints who is counted in the radius and how long until they drop off.

  • Prospector discipline can now be applied by any class.

  • Active mines spawn non-aggressive mob with elevated rune drop rate and fast respawn.

  • Mines produce resources in warehouse at fixed rate of 2.4 million per mine, half rate for gold.

  • Mines now award 500k gold to every living player in range on the team that wins the mine.



City Building

  • Guild seed base cost increased to 3 million gold base, no safehold markup.

  • Safehold steward and builder markup set to 0%.

  • R1 trainer buildings get 3 trainer slots.

  • Every TOL draws a flat maintenance rate of 3 million gold per week regardless of rank. Other buildings and assets no longer draw maintenance.

  • You can no longer be taxed by the R8 TOL in your realm.

  • R8 TOL grants 10% bonus hitpoints to city walls.

  • R8 TOL grants extra shrine.

  • Nations no longer have a maximum tree limit.

  • Reverse KOS function removed from TOL.

  • Maintenance is drawn at the next server reboot after your weekly scheduled maintenance time. Tree decay time is sped up, if maintenance is missed the next maintenance will run in 1 day instead of in 1 week.

  • TOL granted 2-4 extra hireling slots depending on rank.

  • TOL can slot banker, sage, alchemist, and siege engineer in addition to runemaster.

  • Sage can repair all items.

  • Shrines can now be deleted.

Sieges

  • Bane attacker assumes ownership of assets after winning offensive bane.

  • Assets can no longer be deleted when baned.

  • Bane defender can set 10v10, 20v20, 30v30, 40v40, or unlimited.

  • 10v10 option is removed for nations who own more than 5 trees.

  • 20v20 option is removed for nations who own more than 10 trees.

  • Bane setting is a soft limit - bringing more than the target cap results in a % debuff to damage and heals.

  • Players who enter the bane radius count towards the limit for 3 minutes after they leave.

  • ./zerg command prints who is counted in the radius and how long until they drop off.

  • Nations no longer have a maximum tree limit.

  • Only one bane can be placed against a nation at a time.

  • Sapper discipline can now be applied by any class.

  • Artillerist discipline can now be applied by any class.